Difference between revisions of "Codeunit/Statusaction"

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Status actions will execute just about anything for a single object in a determined state.
Status actions codeunits will execute just about anything for a single object in a determined state.


The actions are bound to a [[Stucture/Status|Status]], and can be executed either on entry, on exit or after a given amount of time.
The codeunit is bound to a [[Structure/Status actions|Status actions]], and can be executed either on entry, on exit or after a given amount of time.
 
As with other actions the execution is logged, in order to prevent doouble firing of an given event.
 
The event methods are
    execute(int SagID, int DataID, int StatusID );

Latest revision as of 12:51, 10 December 2021

Status actions codeunits will execute just about anything for a single object in a determined state.

The codeunit is bound to a Status actions, and can be executed either on entry, on exit or after a given amount of time.

As with other actions the execution is logged, in order to prevent doouble firing of an given event.

The event methods are

    execute(int SagID, int DataID, int StatusID );